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How to Set Up Unity Ads as an Ad Source

Ad Source Details:

Ad Source:

Ad Formats Supported: 
aerWall
Ad Type: Interstitial Video
Ad Source Type: SDK Adapter
Website: https://unity3d.com/services/ads
Sign Up Page: https://unityads.unity3d.com/admin/#/signup
Support Page: unityads-support@unity3d.com
 

Step 1:  Adding an Ad source

  1. Click the Ad Sources tab
  2. Click the + button to add an ad source

Step 2:  Fill in the Unity Ads info

  1. Enter a Name for the ad source (example: Unity Android Interstitial)
  2. Select Unity in the dropdown box
  3. Select Ad type: Interstitial HTML for Interstitial Ads
  4. Enter the required UnityGameID (example: 69658)
  5. Enter the UnityZoneId - Zone ID (defaults to default zone):  Zone ID is created when creating your ad placement in the Unity Ads Platform (example: videoZoneId)
  6. Enter the optional UnityTestMode (Yes or No) - Use this to verify integration with Unity test ads  
  7. Enter the estimated CPM
  8. Select desired Placement
  9. Set Priority
  10. Select Countries targeting
  11. Select Device targeting
  12. Click Save

Step 3:  Locating the Unity Game and Zone ID

  1. Log on to the Unity Ads Developer account and click the Games menu
  2. Click the Monetization Settings Tab
  3. Game ID: Created when you added your app (example: 69658)
  4. Zone ID:  Created when you ad your ad placement. Leaving blank will default to defaultzone (example: videoZoneID)
  5. Optional Test Mode (Client Setting)

Step 4:  Android Integration

Add unity-ads.jar to your project

File directory: aerser-android-sdk/network-support/Unity/unity-ads.jar

 

Step 5: IOS integration

Add UnityAds.framework by clicking on the + or by dragging it to Linked frameworks and libraries

File directory: aerserv-ios-sdk/network-support/Unity/UnityAds.framework

Locate UnityAds.bundle and drag it to your sample app's project navigator. On the following screen check Copy items if needed, and select Create groups.

Adding Required Frameworks

Add the following libraries and frameworks to Target > Build Phases > Link Binary With Libraries:

  • AdSupport.framework
  • CoreTelephony.framework
  • StoreKit.framework
  • SystemConfiguration.framework
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